Home / Rigel SDK / Visualization

MODULE 04 — VISUALIZATION

Visualization

From a real-time 2D image viewer to MPR and volume-rendering 3D viewers —
put reconstruction results straight into your product screens.

2D Image Viewer

A high-performance 2D display layer with layer compositing, measurement, and interaction.

Real Time Display

Layer-based image compositing with CUDA-OpenGL interop — displays GPU processing results in real time without copies.

Overlay / Mask

Overlay and mask layer compositing with opacity control, plus brush-based mask editing.

Interactive Tools

Over 30 measurement and annotation tools — distance, angle, area, and more — plus pan, zoom, object manipulation, and brush interactions, composed as an interactor style stack. Select with a line or two of code and extend by derivation.

PixelMap

Controls display tone — window/level and tone curves — with a PixelMap (linear, gamma, piecewise-linear) editor, with color mapping support.

3D Viewer

Explore 3D reconstruction results in real time.

MPR · Volume Rendering

MPR slice viewer and real-time GPU rendering of large volume data.

Transfer Functions

A dedicated transfer function editor for color and opacity control points.

Tools

3D manipulation tools for exploring internal structure — cutting planes, crop box widgets, and a trackball camera.

Need Visualization technology?

We will guide you to the right configuration and an evaluation SDK for your system or software.

Contact us